

at 27:48:02, in Techno Tower 1, I use throw-hovering to maintain my upward velocity.As a result, I cannot use zipping to bypass the slow hover rides at 24:45:06 and 24:54:53 in Amazing Arena 4 and 5, I begin higher up than the goal-switches.This is to prevent the wall from pushing me forward, as I was already above the height of the goal. at 23:47:15, in Amazing Arena 3, I begin spindashing to the right inside a wall.


at 23:39:44, in Amazing Arena 3, I have to exit the wall to the left in order to hit the switch.This is because I need to throw my partner at a certain angle so that I can perform zipping. at 22:36:54, in Amazing Arena 2, I stop, and don't immediately regain full speed.Giant-size causes the player's throws to be more powerful, and has a less well defined hitbox. at 16:47:56, in Botanic Base 3, I go slightly out of my way to pick up a Giant-size box.There are certain portions of the movie where I do something, the purpose of which may not be immediately apparent.In Amazing Arena, a switch must be hit in each level, or that level will be failed when you reach the clear.This is because the Negative Ring Trick only works if there is no secret bonus. The sole exception is Botanic Base 1, where the route simply didn't have enough rings to cover the cost of the calls.

This is because of the negative ring trick.
